Prototypes

LDLogo2015

T.M.I. Survey: April 2015

T.M.I Survey was the first project I made using the engine Twine. I used the Ludam Dare Game Jam as an opportunity to try and learn the tools.

The project was an attempt to satirize common online questionnaires.

 

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50 Libs of Mad: July 2015

For my second Twine project I wanted to attempt something of a bigger scale, and also experiment with the versatility of the engine.

50 Libs of Mad is a Mad Libs game that uses passages from 50 Shades of Grey. The idea was for it to be an amusing game to play on the road trip I was taking to E3 that year.

It wasn’t until later that I ported the project to the Google Play Store.

 

3Head Canon: December 2015

Head Canon was the first game that I was able to release to the Google Play Store. The game was made in Twine and converted from HTML to an Apk with the help of my friend David Watkins.

Head Canon is based off of card games like Cards Against Humanity, and was inspired by debates around the text and subtext of pop culture I would often times have with friends.

 

213: April 2015

After releasing Head Canon proved to be relatively easy, I was eager to release another.

13 is a simple math puzzle game, based off of games my dad (who is a math and physics teacher) would show my sister and I as children, in the hope of keeping us patient while waiting for our food at a restaurant.

 

logo (1)Who Should I Vote For?: August 2016

WSIV4? is an experiment inspired by some of the concepts in William Pugh’s GDC 2015 talk about player’s inference of a pattern in choice driven games to content that is random.

In WSIV4? all the results are random, but the questions are also partially randomized. This makes repeating the steps more difficult, and therefore proving that the choices don’t impact the results next to impossible.

 

staredownlogoStare Down: September 2016

Stare Down is a 1 v. 1 local multiplayer game for android. The idea for this game was inspired by this episode of Game Grumps. I wanted to try and design an extremely simple game that used the same concept of trying to distract your opponent outside of the game as part of the needed strategy.

In Stare Down each play has one button, which fires a projectile directly at their enemy. The enemy being hit by the projectile will reward a point. The projectile can be blocked by the other players projectile, and the player who fired first will have a point deducted.

 

bpslogoBeer Pong Sim VR

Beer Pong Sim VR was made for the Google Cardboard VR platform. The game is 1 v 1 beer pong, in which the the perspective switches at the completion of each turn. So the two players take turns passing the headset back and fourth with each turn. This is why Google Cardboard was the chosen platform over any other VR.

I was able to support all the major rules of beer pong in this prototype. Bounce shots which traditionally results in two cup lost by the opponent, forces the next player to remove one of their own cups on their turn. Re-racks become available at the correct times and can be selected by shoot the buttons that display to the player’s left. Rebuttal and overtime will behave correctly.